For this project, I took an environment pack from Dekogon Studios and completely reworked the lighting in Unreal Engine 5.
My main goal was to create a stronger mood and more cinematic look while keeping the original environment and assets. I worked on the key lighting, shadows, contrast, atmosphere, and overall color balance to make the scene feel more realistic and interesting.
I used Lumen, Unreal Engine's lighting and exposure tools, and different light sources to build the final look. I also focused on how the lighting works with the materials, environment, and camera to create a clear visual story