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The Threshold of Whispers

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light complexity

light complexity

For this project, I took an environment pack from Dekogon Studios and completely reworked the lighting in Unreal Engine 5.

My main goal was to create a stronger mood and more cinematic look while keeping the original environment and assets. I worked on the key lighting, shadows, contrast, atmosphere, and overall color balance to make the scene feel more realistic and interesting.

I used Lumen, Unreal Engine's lighting and exposure tools, and different light sources to build the final look. I also focused on how the lighting works with the materials, environment, and camera to create a clear visual story

Date
August 24, 2026